36L
Concepts and techniques for the design and development of electronic games. History, social issues, and story elements. The business of game development and game promotion. Software engineering, artificial intelligence, and graphics elements. Level and model design. Audio elements. Practical assignments leading to team implementation of a complete game.
Students must submit an application to the course describing relevant interests, experience, and skills and general academic history. Application questions are set and assessed by the instructor. Applications from St. George students enroled in a Computer Science program or the Data Science Specialist program will be considered first. Applications by students from other programs with appropriate prerequisites will be considered as space permits.
Please visit https://q.utoronto.ca/courses/221753/pages/400-level-course-balloting-and-applications for application deadlines and details. A decision on your application will be confirmed approximately 2-3 weeks after the application deadline, so students should enrol in an alternate course until the results of their application are confirmed.